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Fire Emblem 6 Cover Art Fire Emblem Sealed Sword

2002 video game

2002 video game

Fire Keepsake: The Binding Blade
Fuuin no Tsurugi.jpg
Developer(south) Intelligent Systems
Publisher(s) Nintendo
Director(southward) Tōru Narihiro
Masayuki Horikawa
Producer(s) Takehiro Izushi
Designer(s) Masayuki Horikawa
Programmer(s) Takafumi Kaneko
Creative person(south) Taeko Kaneda
Masahiro Higuchi
Sachiko Wada
Eiji Kaneda
Writer(due south) Masayuki Horikawa
Kouhei Maeda
Composer(s) Yuka Tsujiyoko
Series Burn Emblem
Platform(s) Game Boy Accelerate
Release
  • JP: March 29, 2002
Genre(s) Tactical role-playing
Mode(due south) Single-histrion

Fire Emblem: Fūin no Tsurugi ,[a] translated as Burn down Keepsake: The Binding Blade ,[b] is a tactical role-playing game developed past Intelligent Systems and published past Nintendo for the Game Boy Accelerate (GBA) handheld video game console. It is the sixth entry in the Fire Emblem serial,[c] the kickoff championship produced for the arrangement, and the commencement title to announced on a handheld console. It was released in Japan in March 2002.

The Binding Blade is gear up on the fictional continent of Elibe, which has been dominated by humans for centuries following an ancient war between humanity and dragons. The story follows Roy, a immature nobleman from the small independent nation of Pherae as he leads a growing army against the forces of King Zephiel of the kingdom of Bern, who is gradually taking over Elibe with the assist of a mysterious power. Equally with other Fire Emblem games, battles accept place on a grid-based map, with player units assigned graphic symbol classes taking role in unmarried combat with enemies and being subject to permanent death if defeated.

The Binding Blade began evolution equally a Nintendo 64 title chosen Fire Emblem: Maiden of Darkness, but internal changes caused the projection to alter its platform to the GBA, scrapping nearly all of its original content in the process. One of Intelligent Systems' main goals was to brand the game more than forgiving to newcomers than the notoriously difficult Burn down Emblem: Thracia 776. Upon release, it was praised by critics and sold over 345,000 units. Despite never releasing overseas, Roy's appearance in Super Smash Bros. Melee contributed to the localization of its 2003 prequel, The Blazing Blade, released overseas as Fire Emblem.

Gameplay [edit]

A boxing betwixt ii units in The Binding Blade.

Fire Emblem: The Binding Blade is a tactical function-playing game in which players control main protagonist Roy and his growing army equally they have part in battle across the land of Elibe. Gameplay is broken up into maps bookended by story sequences, with the completion of each map advancing the storyline.[5] [6] When the game is completed for the showtime fourth dimension, a new difficulty level is unlocked.[7]

Battles have identify on filigree-based self-contained maps and are governed past a turn-based system where units on both sides are given their take a chance to movement and act. In one case a unit has moved, depending on their position relative to allied units and enemies, they may perform actions such as attacking or supporting allied characters through statistic-enhancing abilities, or they tin wait until the adjacent plow. When attacking, the game transitions from the tiptop-down view of the map to a side-view battlefield, where a cinematic boxing plays between the player and enemy units. Each unit has access to unlike weapons and items, merely these will break afterward a number of uses and must be repaired in betwixt missions. The effectiveness of melee weapons is dictated with the series' recurring Weapons Triangle mechanic: axes are strong confronting lances, lances strong against swords, and swords strong against axes.[5] [6] [8] [9] Villages constitute during map battles volition be attacked; if defended by the actor, non-player characters within the hamlet volition give hints about future objectives. A map is cleared when the boss is defeated and Roy seizes the dominate'southward location.[5] If characters fall in battle, they are subjected to permanent death, removing them from the rest of the game. If Roy dies, the game ends and the map must exist restarted.[v] [8]

Each unit of measurement has their own graphic symbol class, with that course determining a unit of measurement's range of move, weapon, and strengths and weaknesses. Classes range from on-foot units like swordsmen and knights, mounted units such as the series' recurring Pegasus Knights, and magic-wielding units such every bit Mages. Each class also has its own boxing animation. Upon performing an action in battle, characters are awarded experience points (EXP). Upon gathering plenty EXP, the character levels up, and its statistics such as defense and critical strike charge per unit are raised randomly. Using special items, a unit'south class tin be evolved into an Advanced Class, irresolute their class and altering their statistics.[5] [half dozen] A Support organization exists where characters who remain next to each other for a number of turns talk to each other, gaining Back up Points and earning stat boosts. A limit is placed on the number of Back up Points that can be earned when completing a single map.[8] [9]

Synopsis [edit]

The Binding Bract is set up on the continent of Elibe, a setting shared with its prequel Fire Keepsake.[2] Elibe was engulfed a thousand years before in a disharmonize betwixt humanity and dragons chosen the Scouring:[6] begun by humanity, the dragons were defeated and banished from the globe. Victory was achieved using the eight Divine Weapons, which were subsequently scattered across Elibe. The story begins when Male monarch Zephiel, ruler of the kingdom of Bern, finishes the brutal conquest of Ilia and Sacae and sets his sights on Lycia. In a modest region called Pherae, Roy, the son of Pherae's ruling marquess Eliwood, is forced to return home when Bern begins its invasion. Every bit Eliwood is unable to battle due to illness, Roy is assigned command of Lycia's ground forces. Roy leads his forces to Ostia, another region of Lycia ruled by Eliwood's friend Hector and his daughter Lilina. He is unable to save Hector from death, only rescues Lilina from Bern'south occupation and sees to the protection of Guinivere, Zephiel'due south sister who opposes his war and has fled Bern with its royal treasure, the Fire Emblem. They likewise discover a small cave on the outskirts of Ostia where they obtain a Divine Weapon Durandal. Over the form of the journey, Roy and the Lycian Army locate the other Divine Weapons.

The kingdom of Etruria contacts Roy and assigns his army to travel to the Western Isles, where heavy bandit activity is being reported. Though the Lycian Regular army repels the bandits, they discover from either a royal-in-hiding named Elffin or a dancer Larum that Etruria'due south nobility accept centrolineal with Bern and are enslaving the people on the Western Isles to work the mines. They likewise larn that Bern has recruited Manaketes, powerful dragons who hide their might in human being forms. To acquire more about them, the Lycian Army travels to Arcadia, a hidden urban center in the vast desert where humans and dragons live in peace, and gain stronger insight from the elders. A child Manakete named Fae also befriends Roy during his stay and tags along with him. Roy and his forces later returns to Etruria and removes the corrupt dignity, allowing the kingdom's rightful rulers to restore order and the Lycian Army to merge with Etruria'south.

Depending on the player's actions, the newly reformed Etrurian Army and then continues through either the snowy tundras of Ilia and its many mercenary groups on Bern's contract, or through the plains of Sacae where nomad tribes accept allied with Bern. Both paths ultimately take the Etrurian Army to Bern's borders, where Roy discovers a shrine housing the Binding Blade, a powerful weapon that rules over the other eight Divine Weapons. Combined with the Fire Keepsake, Roy is granted its incredible ability and wields the Bounden Blade in the final assault on Bern's capital. Zephiel is eventually killed by the Etrurian Army and his Divine Weapon is taken from him. If the player has not collected the eight Divine Weapons, the game ends prematurely at this bespeak. If the histrion has collected them and they are unbroken, Roy learns that Zephiel ordered his remaining forces to gather elsewhere in Elibe and continue his plans. The Divine Weapons suddenly emit a light that leads the Etrurian Army to this location: an ancient temple that had long ago been congenital past the dragons.

Once within, Roy is shown the true history of the Scouring. The dragons, despite their power, were unable to maintain their numbers due to how slowly they reproduced compared to humans. As the war came to a close, the surviving Burn down Dragons captured a Divine Dragon named Idunn and sealed away her soul. Enslaved to their will, Idunn reproduced dragons at an incredible rate and became known as the Demon Dragon, simply she was defeated by a warrior wielding the Binding Blade. Her power was locked away until Zephiel, disgusted at humanity's failings, released her out of his insane want to return Elibe to the dragons. Equally she has no emotion or gratuitous will, Idunn continues to follow Zephiel'south orders fifty-fifty subsequently his expiry and threatens to enhance a dragon army that will destroy everything on the continent. On the topmost floor of the temple, the Etrurian Army battles and defeats Idunn and her endlessly spawning dragons. In the war'southward wake, Elibe begins to rebuild itself. Guinivere is named the new ruler of Bern, while Elffin returns to Etruria later on his long absence. Roy and Lilina become the new marquesses of Pherae and Ostia. If Roy delivered the terminal accident on Idunn with the Binding Blade and if Fae is still alive, Idunn survives and is taken to Arcadia to live with Fae while her soul slowly returns to her.

Development [edit]

The Binding Bract was developed by Intelligent Systems. It was directed by Tōru Narihiro, and produced by Takehiro Izushi. The designer was Masayuki Horikawa, while programming was handled past Takafumi Kaneko.[ten] [xi] The scenario was written by Masayuki Horikawa and serial newcomer Kouhei Maeda.[11] [12] The character designs were handled past Eiji Kaneda.[13] The music was composed by Yuka Tsujiyoko, who had worked on every title in the serial upwardly to that point.[14] The Bounden Bract began evolution equally Fire Emblem: Maiden of Darkness, a Burn down Emblem title intended for the Nintendo 64 and its peripheral 64DD. This version was revealed in 1997 by Shigeru Miyamoto under the working championship Fire Emblem 64.[15] [16] When they were well into the development of Maiden of Darkness, the internal development construction at Intelligent Systems was changed, which combined with the poor sales of the 64DD resulted in the game's development being restarted in 2000 for the Game Boy Advance (GBA).[xv] [17] [xviii] Very little of the original Nintendo 64 game concept survived the transition. Aside from the characters Roy and Karel, virtually of the original game'southward characters were scrapped.[15] The subtitle Maiden of Darkness remained in utilise as a working title upward until 2001, when it became The Binding Blade.[14] Product on the final version of The Binding Blade took approximately one year.[10]

The game was the first title in the Burn down Emblem series on a portable console. While development of a handheld Fire Emblem title had been considered for earlier games, the team felt available hardware lacked the expression to realize their vision. The GBA offered technical capacities superior to the Super Famicom, the release platform of the last Burn down Emblem title Thracia 776, while besides offering portability, making it more highly-seasoned to players. The platform was besides chosen due to estimated evolution time and budget considerations. Developing for the new hardware proved challenging in some respects, and like shooting fish in a barrel in others such as creating basic software.[19] During development, two different versions were adult while the team were getting used to the new hardware. One of the principal problems they faced was the express resolution and screen size of the GBA. The game's combat animations were intended to evoke scenes from high fantasy, such as Record of Lodoss War and Slayers, contrasting with the equivalent styles of fantasy fighting in Japanese stories.[10]

Compared to before titles in the series, the story for The Binding Blade was made deliberately simple, with articulate heroes and villains, and an obvious objective for the actor to consummate.[ten] It was the first time the Fire Emblem series employed a branching narrative, with different characters opening up different story routes.[20] The titular "Burn Emblem" is represented every bit a family crest.[21] The graphic symbol of Roy was designed to appeal to younger players, and was also given a strong character in contrast to earlier recent titles. He was besides fabricated to be a free-spirited and emphatic grapheme so he appealed to as broad an audience as possible.[22] Also in contrast to earlier entries, particularly the notoriously difficult Thracia 776, the difficulty of The Binding Blade was intentionally lowered: the game was initially planned with 3 difficulties, with the final "Normal" mode being intended as "Easy" manner. Another new element included was counters for elements such as plough numbers.[14] [20]

Release [edit]

The Bounden Blade was officially appear at Infinite World 2000 under its original title Maiden of Darkness, equally one of the early titles for the GBA.[fifteen] [23] According to later comments from the staff, the game's official championship was already under consideration at the time.[xiv] The game was appear under its official title at the 2001 Space Earth issue.[24] To promote the game in Japan, a live action television set commercial was created: standard 30 second versions mixed gameplay footage with the live action sequence, while the 40 2nd manager's cut featured the full commercial without gameplay. The latter version was only bachelor through the game's official website. The commercial was based upon the operatic commercial created for the first Fire Emblem championship Shadow Dragon and the Bract of Light.[25] [26] The game released in Japan on March 29, 2002.[three] The game's Japanese title, Fūin no Tsurugi,[17] has been alternately translated as The Binding Blade [27] [28] [29] and The Sword of Seals.[1] [2] The Binding Blade became the more common modernistic translation,[27] [28] [29] and in 2017 it was used by Nintendo when detailing Roy's series origins for his character contour on the website for Burn Emblem Heroes.[30] The game was later on re-released in Japan on Virtual Console for Wii U on September ii, 2015.[31]

Reception [edit]

During its debut week in Japan, The Binding Bract reached #4 in the sales charts, with over 101,000 units.[33] Information technology was yet in the charts in May, having dropped to #17 and reached full sales of over 220,000 units.[34] By the cease of 2002 the game sold over 345,000 units, ranking at #29 in the 300 best-selling video games of the twelvemonth.[35]

Famitsu was positive about the game. 1 reviewer noted the slight alterations to the series formula with the shift onto the GBA, but said that it was nonetheless unmistakably a Fire Emblem championship. A 2d reviewer praised the game's pacing and the eased difficulty of missions allowed past the "rescue" function. A third reviewer praised the drib in difficulty from Thracia 776 despite preserving some challenge, and positively noted the fast reactions of the game AI, enabling a depression-stress experience for players.[32]

RPGFan's Woojin Lee praised the game's animation every bit some of the best on the arrangement, positively noted the added features when compared to before entries in the series, and actively praised the game's power to attach players to characters and the resultant impact when those characters were felled in battle. In final his review, he said: "While I'k non sure if the average American gamer is upwardly to the claiming that playing an unforgiving game similar [The Binding Blade], I think anybody who tries the game volition be pleasantly surprised past how deep and engrossing it is".[viii]

Mike Moehnke of RPGamer, writing a retrospective review for the site, praised the game'southward tactical gameplay and the difficulty being noticeable without being overwhelming. He also positively noted the links to its 2003 prequel Rekka no Ken. His main criticisms of the title were intuitive item management between battles, an underdeveloped and restrictive Support organisation, and the fact that Roy was a very weak character for the majority of the game. He also negatively noted its continued exclusivity to Japan, although he noted that fan translations were readily bachelor. He concluded by saying that The Binding Blade was "non the best game in the serial, but neither [was] it the worst".[7]

Legacy [edit]

The Binding Blade would have a profound effect upon subsequent entries in the series. Principal protagonist Roy, together with Marth from Shadow Dragon and the Bract of Light and its sequels, was included in Super Smash Bros. Melee for the GameCube: the characters were not removed for the Western release, giving audiences their first wider await at the Fire Emblem serial through the characters.[one] [15] [17] Combined with the positive reception and sales of Accelerate Wars, which altered Nintendo's view that tactical role-playing games would be unsuccessful in the Due west, this resulted in the next Fire Keepsake championship existence localized.[17] [36] This game, titled Fire Emblem: Rekka no Ken in Nihon and released in the West as Fire Emblem, is a prequel to The Binding Blade ready 20 years prior and following Roy'due south male parent Eliwood.[17] [37] While Nintendo of America was willing to localize The Bounden Bract, the workload of localizing Fire Emblem: The Sacred Stones meant that the thought needed to be scrapped, leaving The Binding Bract exclusive to Japan.[38] All futurity Fire Keepsake titles to date, barring Fire Keepsake: New Mystery of the Emblem for the Nintendo DS in 2010, have been released overseas.[1]

Notes [edit]

  1. ^ Japanese: ファイアーエムブレム封印の剣, Hepburn: Faiā Emuburemu: Fūin no Tsurugi
  2. ^ Alternately translated as The Sword of Seals.[i] [2]
  3. ^ Sources disagree on the exact numbering: it is variously called the 6th[3] and 7th[iv] entry in the series.

References [edit]

  1. ^ a b c d Brown, Marker (April xviii, 2013). "Pocket Primer: A complete history of Burn Keepsake". Pocket Gamer. Archived from the original on March 4, 2016. Retrieved June 6, 2016.
  2. ^ a b c ファイアーエムブレムキャラクターズ 封印の剣&烈火の剣 (in Japanese). Shueisha. 2004. ISBNiv-08-782076-9.
  3. ^ a b ファイアーエムブレムワールド 【FIRE Emblem WORLD】 - Serial (in Japanese). Burn down Keepsake World. Archived from the original on April 17, 2015. Retrieved July 17, 2015.
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  22. ^ ファイアーエムブレム〜封印の剣〜 - そのゲームを誰が作ったか?任天堂・西村建太郎&インテリジェントシステムズ・成広通 インタビュー その3"愛ゆえに!" (in Japanese). Hobonichi. Apr xix, 2002. Archived from the original on Apr 6, 2016. Retrieved November 23, 2016.
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  24. ^ ニンテンドースペースワールド出展タイトル ~ゲームボーイアドバンス(その2)~ (in Japanese). Famitsu. July 27, 2001. Archived from the original on May 5, 2016. Retrieved November 23, 2016.
  25. ^ Harris, Craig (March 15, 2002). "Fire Keepsake Hits Nihon Airwaves". IGN. Archived from the original on Nov 22, 2016. Retrieved Nov 23, 2016.
  26. ^ ファイアーエムブレム〜封印の剣〜 - そのCMを誰が作ったか? 倉恒良彰インタビュー その1"スタコラ逃げろ、ドツボにはまる" (in Japanese). Hobonichi. March xvi, 2002. Archived from the original on September 28, 2016. Retrieved November 23, 2016.
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  28. ^ a b Corriea, Alexa Ray (November 7, 2013). "Fire Emblem hero Marth confirmed for next Super Smash Bros". Polygon. Archived from the original on March iv, 2016. Retrieved Nov 23, 2016.
  29. ^ a b Bryan Dawson (2008). Prima Games: Super Smash Bros. Brawl. Strategy Guides. Random Firm, Inc. ISBN978-0-7615-5644-two.
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  31. ^ バーチャルコンソールWii U - ファイアーエムブレム封印の剣 (in Japanese). Nintendo. Archived from the original on Apr 1, 2016. Retrieved November 23, 2016.
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  33. ^ "Newest sales information from Japan". RPGFan. Apr v, 2002. Archived from the original on September 5, 2015. Retrieved November 23, 2016.
  34. ^ 電撃オンライン 今売れてるソフトはコレだ! 集計期間:2002年5月20日〜5月26日 電撃マーケティング室調べ (in Japanese). Dengeki Online. Archived from the original on June 1, 2002. Retrieved November 23, 2016.
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External links [edit]

  • Official website (in Japanese)

malcomprawn1992.blogspot.com

Source: https://en.wikipedia.org/wiki/Fire_Emblem:_The_Binding_Blade

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